To Kiryu's disbelief, it's not a meal, but an actual live one! Afterwards, return to  Li Leung and tell him what you heard. You'll engage in a number of battles all while being handicapped in some way, so it's better to be safe than sorry. He has his own set of substories for you to find and complete. You'll learn that not only is the cult leader taking money from these chumps, but he has his pick of the women too! When you refuse to hire him, he reveals his true nature. Prove her wrong by beating her and this will end the substory. Now he complains about being in pain from carrying around the phone all the time, so you'll have to give him a healing item. The black box contains an Encounter Finder and the white box contains a Tour T-Shirt. I would recommend this setup: Super Spiked Tires, Super Metal Frame, High Torque Motor 2.0, Godspeed Gear Plus, High Speed Battery, Bumper Plate, and the Side Stabilizer 2.0. After completing the course she has set up, you'll finish the substory and now you'll be able to train with her. After, Nishiki suggests you move on … After you successfully win over Mirei in the telephone club minigame (refer to  Call Me for more information), she will agree to meet up with you. Interact with it and you'll learn that's because it's a performer. This thread is archived. Upon arrival, Kiryu walks up to the girl who matches Mirei's description and asks if it's her. Known as the "Dragon of Dojima" due to the large dragon tattoo on his back, as well as his reputation as one of the most formidable figures within the Dojima Family. It doesn't really matter if you fail at getting one, but he will be pleased if you succeed. You'll learn that he knew you were both lying to him, and after the scene, the substory ends. You'll be given three attempts at the UFO Catcher to get a prize. Afterwards, head inside to reunite with MJ. Starting Point: Shichifuku StreetPrerequisites: None. Parents need to know that Yakuza 0 is an action-adventure game for the PlayStation 3, PlayStation 4, Xbox One, and Windows PCs. Approach him and he'll call out to you and says that someone is waiting for you in the Yoshida Batting Center, so go inside for an event. Just in case you're like me and want to 100% the game this is a guide to get all the substories related to the telephone clubs. Kazuma Kiryu(桐生一馬,Kiryū Kazuma?) Reward: Fei Hu (Brawler Ability Master)After doing the weapon search at The Dragon & Tiger Sotenbori and collecting the items found (you'll be notified on the pager), speak with Fei Hu behind the counter. Go over there and you'll see a robed woman with a crystal ball. becomes available after leaving The Grand when your objective is to meet Lee outside Majima's apartment. He's the guy who taught you the Cash Confetti ability. Hand over a healing item and he'll explain that the reason he's been running around all over the place is because he's doing errands for a girl he likes.After the conversation, leave the area (a short way down the street should be fine) and make your way back once the exclamation mark (!) Starting Point: Hotel DistrictPrerequisites: None. They announce that they're going over to The Champion District, so go after them. Check  Mr. Shakedown Takedown for some tips on how to beat him. The following substory happens as part of the main story when you arrive at Theater Square and is impossible to miss. Starting Point: Tenkaichi AlleyPrerequisites: None. Reward: (There is no fixed cash reward)You'll find this Mr. Shakedown wandering around Kamurocho randomly. You'll find Yusuke standing around, so go up to him to trigger the event. Yakuza 0 is an unapologetically explosive, bombastic, and absolutely fabulous adventure in the shining lights of 80’s Japan and with the sheer amount of content in this game per the price itself, it is a must for fans of open world games. This telephone club substory is tied to three of the girls (Asakura, Sakurako, and Sakurai), so upon winning any one of them over in the minigame (refer to  Call Me for more information), you will trigger this substory. Here's what I went with. You have two minutes to raise enough money by doing the Breaker combos on your opponents. After the fight, he'll ask you to go and get his own trousers back for him from the so-called "botan hunter". It looks like this cult screws with the memories of their disciples so she can't remember her family. After you successfully win over Maria in the telephone club minigame (refer to  Call Me for more information), she will agree to meet up with you. Starting Point: SEGA HI-TECH LAND NakamichiPrerequisites: None. Starting Point: Earth AngelPrerequisites: You need to complete "The Prodigious Racer" (Substory #40) first. Head south down Shofukucho and you'll bump into a foreigner. Starting Point: Gandhara SotenboriPrerequisites: None. For information regarding the other trophies in the game, refer to the main trophy guide linked below. Starting Point: The Champion DistrictPrerequisites: None. Reward: Bacchus (Brawler Ability Master)As you exit Public Park 3 after giving the homeless people some alcohol, Bacchus will call out to you. After completing substory #15, enter the Sugita Building (exit first if you're doing this right after) and talk to Marina. The substory ends after the conversation and this unlocks Officer Kikuchi as a friend. He tells Majima that he's about to be killed and he wants you to save his life. A couple of punks are threatening Saki, so you'll have to fight them. He's the guy who's built like a tank and beats money out of you. He asks one last favour of you, after which he promises to end his little game. Reward: N/AGo inside the Vincent bar and you'll recognise the man in the green suit sitting down from earlier. The black box gives you a pair of Silent Shoes which reduces the range at which enemies can spot you. The purpose of this guide is to explain how to complete the 100 substories and ways to raise all of the friendship gauges found in Yakuza 0 in the best possible way. Follow the exclamation marks on the map to reach the conclusion. If you answered correctly, the barkeep will return and mentions how Majima did a good job handling the customers. Once you beat Ogita, you can either praise or insult him. Reward: Access to the Japan Catfight ClubAs part of the story, Kiryu goes to check out a place in Theater Square where he can make some money. It seems someone didn't appreciate Majima's singing and he will start a fight with you. Reward: N/AGo to Sotenbori Street West and approach the guitarist opposite The Grand and he'll call out to you. After the scene, this substory will end. The game takes place from December 1988 to January 1989, in Kamurocho and Sōtenbori, fictionalized recreations of Tokyo 's Kabukichō and Osaka 's Dōtonbori areas respectively. Select any song to sing, and you will enter a button-prompt rhythm game of karaoke. 100% Upvoted. Interact with it and Majima will line up for some food. Accept the challenge and just beat him in a song (on any difficulty). The following substories become available after completing the Cabaret Club tutorial when your objective is to head over to the Grand. Refer to, Initially, you raise the Doll Girl's relationship gauge by giving her specific items from the UFO Catcher machine. Sayuri is different from her relatives; though she was trained in combat by both her Father and Grandfather, taught how to be a yakuza wife by her mother, Sayuri strives for more. The following substories become available after your "date" with Akko when your objective is to head over to Hogushi Kaikan Massage. After you successfully win over Haruki in the telephone club minigame (refer to  Call Me for more information), she will agree to meet up with you. Whatever you pick, Maguro will invite the two of you inside his place. It turns out she's already in a relationship with another man and she's just taking advantage of Erran-kun. She takes Kiryu to a hotel, where Kiryu loses health after whatever it is she does to him. You'll have a fight with her pimp, and after the scene, the substory will end. Reward: Fortune Teller (Advisor)Head down Senryo Avenue and you'll see two women standing by some stairs near the entrance to Pink Alley. After you successfully win over Riku in the telephone club minigame (refer to  Call Me for more information), she will agree to meet up with you. become available after defeating Kuze when your objective is to head to the port in Shibaura. Reward: (There is no fixed cash reward)After beating the Egashira, a different Mr. Shakedown will take his place. A scene will occur, and then talk to the man again when he's hiding behind the pole. You'll have to make some choices, so look below for the answers that lead to the best outcome. The substory ends after the scene is over and you'll be able to send Erran-kun out on errands, although this isn't particularly useful. After the scene, the substory ends. She's got yet another applicant lined up for you, so go ahead and start the interview. Location: Chapter: Reward: Teltel Boys Club: 5 - Head to the Teltel Boys … Since this is Majima's third postcard being read out on air, Kamiya mentions he has a surprise for him. Starting Point:  SEGA HI-TECH LAND SotenboriPrerequisites: None. One possible connection you can make is with Sayuri. Accept his offer, but unfortunately for you, the battery is dead. Kazuyoshi-kun is one of the best racers and he challenges you to beat him. Refer to the list in substory #59's description to see all of the choices that lead to the announcer reading them out. It takes place in the year 1988, seven years before the prologue to Yakuza 1, and seventeen years before the rest of that same game. The following substories become available after exiting The Dragon & Tiger Sotenbori when your objective is to head home. Choose to shove them aside, although this doesn't go as planned. Hope you all enjoy it when they translate it. This ends the substory and allows you to do training with Kamoji. It appears Kasuga has gotten himself into some trouble. appears back on your map.Once again, Erran-kun is injured, and this time he asks you to deliver the stuff in his place. The following substories become available after being introduced to Real Estate Royale when your objective is to head over to Serena. You'll get the item back once this is over. He hands you the Hercules Gloves before heading off, ending this substory. Now, time to play Ishin. Starting Point: Iwao BridgePrerequisites: None. At this point in the game, you're able to freely switch between Kiryu and Majima. After defeating Kawabashi in "Play-Money Shakedown" (Substory #98), Oe will take his place. Koshimizu comes to its rescue, making Kiryu and Marina satisfied with their decision to hire him. After defeating the Leasure King, go to Theater Square Alley and see two men in business suits standing around. As you're walking down Shichifuku Street, you'll overhear a couple having an argument. Next, you go to meet with Sayuri. If you complete "Stadium Jumper Strut" (Substory #58), you'll receive the Encounter Finder accessory which will mark his location on your map, making him easier to find. You're told about a racer who truly is the fastest in all of Kamurocho, even faster Kazuyoshi. You're given two options, but it doesn't matter what you pick. You'll be given the option twice whether to keep observing or to step in. He can be found in the VIP lounge. Reward: N/AEnter Sushi Gin and order something. Simply follow him to they alley and he asks Kiryu to be his bodyguard in exchange for some techniques. Even if you fail, you're given another chance. Starting Point: Sugita BuildingPrerequisites: You need to complete "Postcard Pro - Kiryu" (Substory #26) first. Once you leave, you'll see that the queue has now gone. Starting Point: SunshinePrerequisites: This substory triggers automatically once you complete all of Yuki's special training. The following substories become available after purchasing the white suit when your objective is to go to Cafe Alps. Reward: Hercules Gloves (Weapon)After you have completed substory #26, interact with the desk to write another postcard. The following substories become available after leaving The Grand when your objective is to head to Odyssey. This causes them to turn their anger on you. Emiri offers to cook it for Kiryu, but he decides to keep it instead. You need to get far enough away from this area to the point where the exclamation mark (!) appears on the map. When you get there, you'll find the high school kids knocked out with Ryuji being the only one standing. Accept his challenge, and upon defeating him, this substory will end. These thugs claim they were the ones behind the writing, revealing that it was just a scam. He'll explain that how he really needs a necklace for his girlfriend, but they're all sold out, so he needs you to go get a fake one for him. Go near them to find out about a fortune teller near the outskirts of The Champion District. Keep an eye on the minimap to see their cones of vision and avoid entering them. When you're done, Emiri will have a conversation with you, finishing this substory and unlocking her as a friend. You'll trigger a scene and then her ex-boyfriend shows up, demanding that she pays him back for all the money he spent on her. She'll tell you about pocket car racing and you're now able to enter the Pocket Circuit Stadium. After defeating them, Kiryu gives Daigo a stern lecture, after which the substory will end. You raise Akimoto's friendship gauge by showing him the telephone cards you have collected. Be careful about going too far ahead of him. Reward: N/AWatch a video at Gandhara Sotenbori and Majima will have a conversation with the clerk. More eyeballs on Yakuza 0 is only a good thing though. Starting Point: Tokyo PierPrerequisites: None. Feel free to pick whatever you like. Reward: N/AHead to Children's Park (next to the Pocket Circuit Stadium) and talk to the kids there. Exit the park to the Buzaemon Outdoor Mall and go south. This unlocks him as a friend and ends the substory. I was missing the ones involving Maria (ugly woman) and A Mother's Touch. It doesn't really matter what you pick her as it all leads to the same outcome. Do your best not to bump into pedestrians on the way as this will slow you down even further. Reward: (There is no fixed cash reward)This is the other Mr. Shakedown located in Sotenbori. Also the description on her boyfriend discovering all the Yakuza game was perfect. That person is Dolce! Starting Point: SunshinePrerequisites: This substory triggers automatically once you complete all of Mana's special training. Reward: Security Wallet (Accessory)Go to The Champion District and you'll find a woman on the ground at the bottom right of the area. Kazuma Kiryu. Go to the Hotel District, and just behind the batting center (the road on the right), you should notice a man standing there. If he liked your answers, you'll receive a Primeval Spirit Stone as a reward. You must play until you reach a game over screen (quitting won't work). Starting Point: ShellacPrerequisites: You need to complete "Kamuracho Undercover" (Substory #4) first. Hibiki's little brother wants to work for you in order to help his sister out. Once inside, a Pocket Circuit Fighter will approach you. You will not know which girl you're talking to until you ask "Can you Meet?". Check below for some answers that lead to the best outcome. A man will start threatening Sachiko, so beat him up and then she agrees to shut down her burusera ring, ending this substory. Starting Point: After the time runs out, it will send you back to the "Insert Credits" screen. Starting Point: Theater Square AlleyPrerequisites: You must defeat the Leisure King in Real Estate Royale first. Reward: N/AEnter SEGA HI-TECH LAND on Nakamichi Street and play Out Run (the racing game). Reward: Isobe Fan (Item)Enter Maharaja Kamurocho and go speak to Maiko and Hisaaki near the dance floor. After the dance, MJ will once again ask you to pick the black or white box as your reward. When you get to the meetup place, make sure you pick "Talk to the Girl in Front" so you don't have to re-do the minigame with her. Agree to help find out if it's really her or not and you'll be taken to the hostess club automatically. After the scene, she gives Kiryu her contact details meaning you can invite her on dates to play certain minigames with her in the future. Talk to the boyfriend who believes his girlfriend is selling her body and agree to go investigate. He explains that he ran off when some scary-looking guys tried to kidnap him. New comments cannot be posted and votes cannot be cast. Reward: N/AAfter fulfilling the prerequisites above, enter the Sugita Building and a scene will trigger. Starting Point: Shofukucho SouthPrerequisites: None, Starting Point: Sotenbori Street WestPrerequisites: None. After the scene, the substory ends, and you're now able to bet on Catfighting at the JCC. Afterwards, you and Kasuga return to the bar, and once the scene hinting at the bartender's true identity ends, so too does this substory. Mika will start talking to you, and upon overhearing your conversation, Satoru will get the wrong idea and challenge you to a race. The hooligan will attack you, and after defeating him, the substory ends. Check  Mr. Shakedown Takedown for some tips on how to beat him. Kiryu will have a hard time understanding her and he believes she wants him to get her a pizza. Reward: Candy (Recovery Item), Etsuko (Hostess)On Sotenbori Street you'll see a queue at the takoyaki stand. Even if you hand something over that would be considered dangerous, Kiryu manages to talk his way out of it. It doesn't matter which one you pick, so if you're not very confident, just pick easy. Go over to Gandhara Sotenbori and you'll encounter Mr. Libido at the entrance. Simon requests that you bring him a Sakura Storm. Hideki wants to prove himself to Mika by beating you in a race. Starting Point: Mach BowlPrerequisites: None. This also allows you to do more training with him in the future. It is, although she's nothing like Kiryu imagined. Make sure you pick "Talk to the Farther Woman" so you don't have to re-do the minigame with her. You'll have to choose a pen name, but you end up getting forced to pick "Judgement Kazzy" no matter what. It doesn't matter if it's solo, against the staff, or the number of frames you choose. Make your way to the Pocket Circuit Stadium and speak with Hideki start the race. save. The problem is that she's low on ingredients, so Majima offers to get some for her. Once the conversation is over, leave the bar and exit The Champion District. This guide aims to explain some basic rules and strategies to help players unfamiliar with Mahjong. Akatani is back, so go and speak with him again. +Pros +Story Yakuza 0 follows the origin stories of two series regulars Kazuma Kiryu and Goro Majima. Check the Yakuza 0 system requirements. Hello, this is Dashi with another long guide! He hands you the. Note: It's possible to trigger this substory in Chapter 2, but you can't complete it until you've completed the Real Estate Royale tutorial.Head to Taihei Boulevard, and just to the right of Akaushimaru Tenkaichi Street (near the Dream Machine), you'll see two guys standing there. Not wanting Majima to go away empty handed after everything he's done, Idozuka says to come meet him outside M Store Shofukucho shortly. When you have 4 fish, return to Sushi Gin and start handing them over. Test your specs and rate your gaming PC. Speak to him and you'll have to hand over a healing item to help him recover. After beating him, go to the outside of the pizza place where the performer is standing and speak with him to end the substory. When it's game over and you reach the "Insert Credits" screen, press the  to quit. Reward: N/AEnter the Poppo Mart on Tenkaichi street and purchase something from the clerk. Note: If you can't select any of these choices, you need to go and complete that substory first.Once you've done that, exit the building and then re-enter. This is an in-depth guide to all 100 substories and the friendships found in Yakuza 0. Choose your response then enter and exit the karaoke bar again. Ranged weapons will also help if you find yourself in a  tight spot.After defeating them, Suda will thank you and hands over the Encounter Finder accessory as a reward. The show must go on '' ( substory # 67 ) first it and pulls a knife pick. But he will start talking with the desk to write another postcard than the previous two applicants who threatening. 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